Hall of Storm Giants


Hall of Storm Giants

Hall of Storm Giants


Land


If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Rare from Adventures in the Forgotten Realms (AFR)
Released: 7/23/2021
Illustrated by: Alex Stone

Alchemy Not Legal
Brawl Not Legal
Commander Legal
Explorer Legal
Gladiator Legal
Historic Brawl Legal
Historic Legal
Legacy Legal
Modern Legal
Old School Not Legal
Pauper Not Legal
Pioneer Legal
Premodern Not Legal
Standard Not Legal
Vintage Legal

Is Valid Commander: Not Valid
Is Valid Brawl Commander: Not Valid
Is Valid Partner: Not Valid
Is Valid Companion: Not Valid
Is Gyruda Legal: Legal
Is Jegantha Legal: Legal
Is Kaheera Legal: Legal
Is Keruga Legal: Legal
Is Lurrus Legal: Legal
Is Obosh Legal: Legal
Is Zirda Legal: Legal